This small "pick up and play" game was written in 3 days from scratch to promote the Plastic Martians brand identity. It shamelessly rips of the extremely simple ideas from Cave and Helicopter games, but does so in a very Plastic Martians way!
The core game mechanic is of a style that makes it ideal for competitive advergames - it literally is a "pick up and play" game constantly demanding "just one more go" to beat a work mates top score. This is an extremely important part of the whole advergaming message, and this game admirably demonstrates this!
The core game mechanic is of a style that makes it ideal for competitive advergames - it literally is a "pick up and play" game constantly demanding "just one more go" to beat a work mates top score. This is an extremely important part of the whole advergaming message, and this game admirably demonstrates this!









